AI Insights · Timothy · July 2021
Top Boxing Games Performance in Argentina: Q2 2021
In the second quarter of 2021, the top boxing games in Argentina exhibited diverse trends in downloads, revenue, and active users, with some games experiencing growth while others saw declines.
During the second quarter of 2021, the top boxing games on the unified platform in Argentina displayed varied performance metrics, according to Sensor Tower data.
Boxing Star: Real Boxing Fight saw a decline in weekly downloads, dropping from 5.6K at the start of April to 1.8K by the end of June. The game's weekly revenue also decreased from $359 in late March to $166 at the end of June. Weekly active users followed a similar trend, decreasing from 17.5K to 8.4K over the quarter.
In contrast, EA SPORTS™ UFC® exhibited a slight increase in weekly downloads from 2.6K in early June to 2.1K by late June. Its weekly revenue showed fluctuations, peaking at $84 in mid-May and settling at $23 by the end of the quarter. Weekly active users increased from 6.5K to 5.5K during the same period.
Real Boxing 2 experienced growth in weekly downloads, rising from 1.8K at the end of March to 5.2K by late June. The game's weekly revenue showed a slight increase, reaching $52 in late May before tapering down to $44 by the end of June. Weekly active users also increased substantially, climbing from 2.8K to 7.7K throughout the quarter.
Slap Kings maintained a relatively stable download rate, with weekly downloads fluctuating between 5.3K and 8.9K. Weekly revenue remained modest, peaking at $53 in late May. Active users experienced a minor decrease, starting at 27.4K and ending at 20.4K.
Finally, Real Boxing: KO Fight Club experienced a decline in weekly downloads from 1.4K to 1.2K over the quarter. Its weekly revenue remained relatively stable, hovering around $20. The number of active users decreased from 4.6K to 4.2K by the end of June.
For more insights into app performance and trends, visit Sensor Tower.